Thread:SuperYaridovich999/@comment-24095719-20160303181211/@comment-11029147-20160303204025

Because this generally falls to me:

Omni-powers without reasons are a no go While creativity is fine, pulling things out of your rear to prevent loss is not

Some abilities have no easy counter and are thus very difficult to cancel or negate. Some abilities have NO counter or foil ability due to uniqueness and thus must be avoided.

Closed Attacks do not exist unless there is set up and the opposition does not either take a hint and either attempt to cancel it or escape. That being said, if there are multiple set up pieces, some attacks may not be stopped if the correct skill set is not present.

Ask questions about abilities before you decide an ability trumps it. Unless you have more than a reasonable doubt, do not assume. This goes both ways and if no consensus can be reached, explain the full extent of your ability and compare the magnitudes of the effects. If they are equal, use a neutral intermediary to decide. If one surpasses the other, the surpassing force wins, but the losing side has rights unless otherwise stated.

If an ability is not on a character page, it is fine to add it later, but it should not be a spur of the moment addition, rather a planned one.